Despite being the person who textured the outfit I never tried it on a guy, can you believe that? lol As for the render, he's a little pouty but the rest I really like. It's unconventional and not right out of the box I'm gonna link MindVision to this image, I think he's gonna want to see what you did with our baby
nice! your work is great and that woodking render is pretty cool. as for your problems with the mouth, i think its the genesis face. on the genesis model the eyes (imo) seem to large for life, and the mouth is barely there at all. if you morph to a fuller mouth then it offsets another part of the face - around the nostrils and philtrum sometimes. m5 helped - a lot - with this but i still find it difficult to morph a fuller mouth and lose that doe-eyed expression.
GreysonFurringtonFeatured By OwnerDec 4, 2012Hobbyist Digital Artist
As someone who uses Poser and DazStudio (once in a blue moon) it's funny to me how the textures of the clothing, the morph of the body, the lighting, the pose - all those things make the image so realistic. But the face always does it in for me. What I mean is there is just something about the face textures or contour or something that just says to me - 3D.
I agree about the face. Though this character is one of the most realistic I ever made, I still have a step to go before I can achieve something even more realistic. In this pic I am aware the mouth and particularly the lower lip rim ruin the realistic effect. I tried to put the mouth right but IMO it can't easily be done without some postwork.